Load Matching

Role:

Product Designer

Industry:

Freight Forwarding and Logistics

Duration:

3 Months

Overview

I was brought in as a product designer for the redesign of a saas product for freight dispatchers. Tasked with merging driver routing features with a load matching tool, I was able to deliver the client's expectations.

Kickoff

The last mile freight delivery industry is complex; along with the normal process of delivering to a recipient, this field has extra considerations such as when cargo can be picked up, how long a carrier has to deliver it, and additional fees that add up to costs when an empty container arrives late to port. Behind the scenes there is a lot of coordination that needs to happen between drivers, dispatchers, customers and carriers.

Over the last couple of months a logistics software startup has been diligently working on simplifying this process and creating value for firms that have become accustomed to the traditional way of tackling this industry.

Cross.Team was brought in to improve the experience, visual design and performance of the product as well as prepare it for launch to market. The first task was to merge important routing information when load matching, when these were on two separate screens.

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Business Case

The first step I took towards understanding the context in which the product exists was to research the industry. Some notable insights I found helpful where:

  • The effects of the US-China Trade War on the trucking industry
  • Increasing shortage of qualified truckers in the industry
  • Increased limitations on hours-of-service of long haul drivers
  • Electric freight trucks and technologies entering the market
  • IoT technologies becoming more commonplace and mandatory in some states

I then researched similar products and competitors to look at the market factors and directions that other firms are trying out; to make sure the product strategy would be able to find a profitable space in the marketplace.

There was a lot of industry specific terminology and processes that I had to learn before beginning product onboarding. Below is a one way look at the simplest of representation of the process.

Once we look at use cases involving return trips, refrigerated containers, hazardous material and overweight cargo; it really helped that I had previous experience in the industry.

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Product
Background

After product onboarding, my first task was to conduct a preliminary heuristics analysis and make it viewable to the entire team.

Commenting on Heuristics in Invision

The main screen users spent their time on was the following Kanban view, where each card represents a container, and each column represented the stage of delivery of that container.

Some of these columns could contain up to 50 container cards

There was a lot of scrolling required to browse the container cards, and a lot of bright alerts and indicators that reminded me of Don Norman's recounting of the 3-Mile island incident.

The next screen was a way to look at the containers from a routing and driver scheduling point of view.

Before assigning a container to a driver
A more detailed view of where the container is headed

The brief was clear, merge both screens into an efficient, practical and visually stunning user experience.

User Research

Dispatcher Persona
Support Persona

I had the pleasure of visiting one of the companies that was already using the software, in order to observe and find insights relating to the following learning goals:

  • General observations of user experience with the product
  • Open ended interviews on the two screens
  • The environment, along with external factors the user has to deal with on a day to day basis

I placed all the field notes, and notes from recordings to map out the themes.

The insights that really stood out were the following:

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Insights

In this project I reported the insights to the project leader and was given direction to map out the components and site map of the application, in order to see where we could develop a better experience.

I discovered that the application was directed at looking at freight containers as the main item of the user's focus. When I asked further questions, this was an industry set standard going back to the early software applications in the field. Where the process of dispatching focused on the movement of containers, a Container-based approach while the driver was of secondary importance. Not only that, at many points during my visit with the users, a true insight had been there all along in the ways the users spoke.

  • Where is {driver's name} ?
  • Who can I dispatch next?
  • Find out who has {company name's} container!

The user's have a mental model, shown by the way they speak that is actually Driver-based. As such so should the application.

Information
Architecture

The project leader agreed and asked for user flows to be done. The diagram below shows the user flow for dispatching.

From left to right: user story, present flow, opportunities, and the proposed new flow.

Challenge

# 1

One of the challenges encountered was how to present the right information to the user, without overwhelming them.

First thing was looking at the container cards and the information they had.

Then using a spreadsheet I looked at what happens to these endpoints in different stages of the container card.

I had to communicate this finding in such a way that it would be easier than a spreadsheet, so I did the following exploration on progressive disclosure.

This significantly reduced the size of the cards and the excessive amount of indicators and endpoints for the user.

Challenge

# 2

There was a lot of terms that where used to describe the same things to different people on the team. In fact some where used interchangeably yet actually meant different things on the client side than what was going on in the back-end. To further this issue, the team was implementing graphQL to speed up the response to API and allow flexibility for later changes, while reducing the number of calls to outside servers.

Heres an example of what the labels on endpoints communicated on the user facing side.

A colleague and I mapped all the endpoints and he pointed out these issues

Yet with a little peek through the DOM, the naming conventions in the back-end where slightly different.

That meant we had to find out what each endpoint was called on both ends

Sometimes a quick sketch could clarify this:

What is a trip, a leg, and a draying?

In the end it took meetings with stakeholders and developers to agree on a common nomenclature.

Challenge

# 3

The toughest challenge was bringing together all the work onto a practical screen, with a tight deadline coming up. I had post-it notes all over my workspace.

One of my ugly early drawings.

My sketching skill was really bad, yet the panel on the top right was a close approximation of merging the two screens. At this point it looks like a side tab on top of the same kanban view. (yuck). I also have to make sure to include all the endpoints in each component, to get an idea of how to lay it out.

The project leader, took me aside and gave me some tips on communicating sketches a lot better.

exploring the mobile version of this challenge

Sketches

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Explorations

It was time to present to the client, the vision of where the design of the app could go.

From here:

To here:

The next exploration of the design looked to leverage components from existing react.js libraries.

The client loved the design, and the first hand off began, the client wanted to implement quickly in their existing application.

The implemented result was the following:

The FrankenVersion

Usability
Test

Now that we had a version we could test "in the wild" with users, I went back to the location where the users where, and did some usability testing.

Part of the test plan I used

This is a copy of the report I sent using invision.

Visual Direction
and Design

The visual design explorations, began to get better, in order to compete in the market. The visual direction of the redesigned app then became the following. Making the app feel modern, lighter and mobile friendly.

Handoff

Aligning the new interface with the new graphQL layer, required some more endpoint mapping.

Product Results

The client started this project as an exploration in design, because of the team's hard work, the client extended the scope of work to development in React of the designs, more screens to UX and the creation and development of a graphQL layer.

This was only one slice of the redesign effort, as there were different parts of the product that needed attention.

Final Design